Writing Pains

Wednesday, September 23, 2009 - 8:50 PM

I've been doing a great deal of writing lately, but I'm afraid none of it would be interesting except to scholars of literary criticism. Though it is certainly good practice, it doesn't scratch the creative itch very much. As a result, my writing brain is feeling increasingly restless, as if it just had a very large dinner composed entirely of popcorn. It wants something rich, fulfilling.

Work on my various projects has been slow, largely due to new workloads and some changes in schedule. Part of writing is always about schedules, and I'm afraid my creative outlets are just going to have to suffer a bit until I get back into a decent work rhythm. The small random bits of fiction I've been doing to whet my inspiration's appetite haven't been bad, but they really don't go anywhere for me.

However, as a very pleasant bit of news, I recently sent a copy of Dungeon magazine to writer Richard Pett for an autograph. My friends had so much fun with the dinner party for 'Prince of Redhand' that I wanted Mr. Pett to know about it, and it remains one of my absolute favorite adventures in any publication. Mr. Pett was very gracious about it all, and along with the autographed magazine, he sent his regards and thanks to all of you who participated. He was very entertained with my account of how things went, and very pleased that we enjoyed his work so much. If I'm ever in England, I'll have to be sure to stop in and cook for the man.

So, hey, all you players who made the Redhand dinner party happen? Take a bow.

That is one of the most rewarding aspects of creation for me; the trading of inspiration, and the wonder of seeing what other people do with the works you create. Of course, sometimes you run into the horrors of bad fanfic, but there is always going to be someone out there who sees a vision in your vision that you have never seen. When they describe it to you, your own breadth of vision is amplified and enhanced, and you add another color to your palette. Creative interplay of this sort occurs very often in RPGs, which is one reason I keep on playing them, and I am thankful for knowing as many clever, imaginative players and GMs as I do.

More when the sparks light up the kindling.


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