Paper and Dice

Gaming from an author's point of view, and fiction from a gamer's point of view.

Revenge of the Tedium

Thursday, June 18, 2009 - 11:00 AM

At the choke point just before finals, I am also looking at a trip to France at the end of next week, and that will be the break before life slows down rather considerably. It is amazing how time consuming wedding planning is, and how much it occupies your brain even when you aren't thinking about it. Combine this with two large, intensive school projects, and the creative brain finds itself with cramps.

Speaking of cramps, I finally dragged myself through 'The Harlequin', by Laurell K. Hamilton. I believe it will be the last book by that author I read unless someone offers me a remarkably positive review of another book. Part of my motivation in reading through this series was to mark the progression of a story which has proven to be tremendously popular to fans of the modern-supernatural genre. I wanted to read through it to see how situations and characters panned out, and in my own slightly vindictive way, mark what I feel I could have done better so I can go off and do better in some work of my own.

I'll say it again. The early Anita Blake books were not bad. They weren't awesome, in my opinion, but Hamilton examined lots of little tidbits about how the world would be different if the supernatural were real and everyone knew it. There was a lot of flavor there, and a potentially wonderful contrast between Blake and the 'monsters' she was hunting. The last book that I actually enjoyed reading was 'Blue Moon', largely for the presence of a well-written villain whose impact on the story is pervasive throughout the book. But the villain doesn't even make a personal appearance until the book is well underway, and in fact, even though his name comes up, he's just a random name for much of the story. I liked that.

My problem with the later books was that they are drowned in sexually driven melodrama, completely obscuring and later replacing investigative storylines peppered with curious alternate history facets. There is an attempt to make this melodrama supernatural by tying all sorts of metaphysics to sexual/emotional activity, but the melodrama remains mundane. As the books progress and the main characters become increasingly dysfunctional as well as powerful, the plots became random monster of the week issues. These plots are sometimes twined with the usual shopping list of difficulties regarding who is sleeping with whom and why, and let me assure you that this drama is not nearly as interesting as it could be.

I can understand the emphasis on sex. Sex sells, and everyone knows it. Everyone can readily see that human beings are voyeurs. We love to peer at the complications in other people's relationships and talk about them. It is appealing to watch extreme emotions get batted back and forth. So, in this regard, I can see why these later Anita Blake books are popular.
My problem with the story is that the characters have become caricatures, and I have therefore ceased to care about them. They are little paper cut outs with names and a select wardrobe of emotional issues and/or power sets. They really haven't changed much at all for several books, and if they do change it is usually to be decidedly for or against Anita, who gains some new special ability or power each book. Unfortunately, these new powers don't make Anita any more interesting to me.

My disgruntlements with the story aside, I'll call this good exercise. People in the future may not enjoy the books that I write. People may pick over them as I have just done with Hamilton's work. My purpose in reading and rereading here is to discover those pieces of writing I do not want to find in my own, and to learn more about why I like or dislike... and hopefully minimize any dislike for my general audience.

Of course, my love of surrealism is probably going to make certain that my chosen audience will never be general.

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Dreams of Corant 3

Friday, June 12, 2009 - 9:04 AM

Apologies for such a delay. I was off getting married this past weekend, and that has a tendency to take up a lot of time. The wedding was about as perfect as a wedding can be, and I thought the Edward Gorey theme worked very well indeed. Pictures on the way later.

For now, we're finishing up the story of Corant.


When the party met Corant, they were sneaking around a distant village where the people had been slain and piled up like garbage. A few rather nervous armed men were going through some of the houses, taking anything useful as supplies. When the group did some covert investigating, they noticed the signs of some horrible damage done to a few of the bodies, as if they'd been tortured by someone with a very bad temper.

A bit of listening revealed that the men worked for someone named Lun, who they were more than a little spooked by. Further sneaking revealed one of the houses had been set up as living space; a pot of something pungent was bubbling over the fire, and inside a rail-thin woman hard at work bandaging another woman. The other woman looked unconscious, laying on a table, and her arms and legs were stumps, currently wrapped in fresh bandages.

Concluding that some heinous business was going on, the party bushwhacked the enemy. They steamrolled the mercenaries, and when the thin woman came running out, they put the hurt on her too. In fact, Lun gets taken down quickly.

That was when the sobbing, laughing swarms of black birds came boiling out of Lun's house. The door burst, and a limbless woman came floating out towards the party.


Corant by ~Galindorf on deviantART


They managed to put Corant down, but they were badly shaken by the experience. They thought she had been some innocent made into a floating battery for evil magic, and thought to purify and consecrate her body the following day, at dawn. But in the night, they discovered that it was not easy to kill Corant. She woke up and attacked them again, resulting in the death of one of the party.

Mearowyn was later resurrected by the priests of Dumuzi, who sacrificed one of their own to balance out the debt to the underworld, but she found that even after Corant's final death that there was a splinter of Corant left in her. The aftermath of Corant's 'sharing' slowly made Corant's story apparent.

By the time the group met Corant, Corant was fully immersed in the dark solipsisms of Shepherd philosophy. She was a library of collected secrets, which provided her the means to impose her view of the world on the world around her and inflict her emotions and experiences on others. Lun by that point was insane, but utterly loyal to her older sister, attempting to learn from Corant as best as she could.

The Credo that the Shepherd had given Corant still hung around her neck, encased in a small metal book, and the party took it with them. It was the subject of much speculation. I used an excerpt from the works of Aleister Crowley (Liber V vel Reguli) as a basis for this riddle, modifying the words to point the Credo further inward and making it more a vicious cycle than a tenet for exploration. Corant's Credo was thus:

I am Omniscient, for naught exists for me unless I Know it. I am Omnipotent, for naught occurs save by my Comprehension, my soul's expression through my Will to be, to do, to suffer the symbols of itself. I am Omnipresent, for naught exists where I am not, who fashioned Purity as a condition of my consciousness of myself, who am the center of all, and my circumference the frame of my own wisdom.
I am the All, for all that exists for me is a necessary expression in thought of some tendency of my nature, and all my thoughts are only the letters of my Name.
I am the One, for all that I am is not the absolute All, and all my all is mine and never another's; mine, knowing there are others like myself in expression and illusion, but unlike in essence and truth.
I am the None, for all that I am is the perfect image of the imperfect; each partial phantom must perish in the vision of itself, each form fulfill itself by devouring its equated sins, and satisfying its need to be the Absolute by attainment of annihilation.


One disturbing effect of all this was Corant's bottomless vitality. The party could not figure out why she kept reviving after taking tremendous physical punishment. Later, it was revealed that Corant had Lun cut off Corant's limbs, because Corant didn't want to touch anything (the world was filthy and corrupt, you see), and in fact, the process of keeping her limbs stumps was an ongoing process, as Corant's vindictive body kept trying to grow them back. The party found the steaming pot in the village hut to contain a poultice made of liblit flower, which if ingested puts the mind in a fugue state where one cannot lie.

It turned out that liblit flower was what could kill Corant, and a single knife coated in the juice of the little purple blossom put an end to Corant. As Mearowyn said afterwards, “She couldn't bear to face the truth.”

And that was true.

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Dreams of Corant 2

Saturday, May 30, 2009 - 5:27 PM

The concluding vision of Corant's past.

You sit and comb out your hair. It is almost to your ankles these days, long and luxuriant and glossy, and it is one of the pleasures of your life. You enjoy running fingers through it, combing it out, feeling the weight of it swing back and forth. Usually, you'd pin it up later and take a long walk.

But today will be different.

Only an hour ago, Tobin had an argument with you. This wasn't surprising, because you two often argued. It was always about small things, small things that you didn't even notice but he always did. These little considerations of comment or glance or word just weren't very important to you, but for him, every little thing forgotten was something to carry as a grudge.

For a while, you just ignored it. Tobin is kind enough, but he could never understand you, or what you know, and you were too busy dreaming. The secrets in you twine around your belly and make you warm at night, and the mysteries you ponder are ones that Tobin would never be able to grasp with his weak-fingered mind. You did love that he tried so hard to please you, as if he were apologizing for the marriage, but you didn't love him. So you were both lonely in your own way, and that was just how it was. You knew he suspected a lover, but he would never know the truth. You tried to be kind, but after a while, his touch was something you tolerated.

He called you cold, so you were. He wept, so you comforted him. You were still a woman, however apart you felt, and so you tried to be good, but Tobin's resentment stained any chance of friendship. So you resented the distance too, and consoled yourself with trying to understand the credo your teacher had left.

But lately it had been harder. There had been no children from Tobin's impassioned fumbling, and he really wanted children. You knew it was your duty, but you were thankful there weren't any.

Tobin was a good man, yes, but the thought of bearing his children bothered you.

You were a little bothered about something else too. Did your teacher make sure there would be no children?

It made you worry about your sister, too, because the things you shared with her seemed to weigh heavy on her. They were difficult for her to bear, perhaps. She could not explain the dull ache in her eyes, and that makes you sad. You thought Lun would join you in understanding, but she couldn't understand.

Despite it all, you love your sister, even though she also makes you feel alone. At least you know she loves you back.

But now, combing your hair out, you have to make a decision.

Tobin got angry. He'd grabbed hold of you when you tried to turn away, and he'd never laid a hand on you before, not like this. You finally you decided to tell him what you thought. All the words you'd kept to yourself about him being insecure and weak and controlling and foolish and stupid; you dusted the edges off and you were ready to send them flying, however insincere some of them were except in anger.

But with the first whisper of breath through your lips, a thread slipped from you, a tugging that you felt slip out of your heart like a needle coming out of your skin, and it went through him
Blood covered the wall, and he died, just like that.

You stood there, numb with fear but suddenly elated.

This is what your teacher had meant about communication.

That is when you started to really understand what hid in the credo.

Tobin, you tell yourself, was a good man.

You are sorry for this, you tell yourself. You are sorry, but the hollow in your stomach makes you understand that this one accidental event has killed the Corant who played along the river bank, the pretty Corant who danced in the circle at the coming of spring, and the Corant who was the pride of her parents. You can't stay here anymore.

I am sorry, you tell yourself through Tobin's memory. I am sorry I could not be a good wife to you, and I am sorry that you died. I did not mean to kill you, but I cannot weep for you, because my love is not for you.

With a sigh, you look at yourself in the mirror, studying your proud beauty, and your long dark hair flowing around you like a waterfall at night. Then you take up the sharp knife, and you hack it short. You will leave the hair behind with Tobin's staring body, and you and your sister will leave.

But first, you will wash. You feel dirty.

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Dreams of Corant

Thursday, May 28, 2009 - 12:10 PM

More dream-experiences of Corant's life that Mearowyn got to enjoy after being horribly hurt by Corant's form of expression.

Secrets

He told you, from the beginning, that you could not share what you knew.

“I trust you,” he said, the first night. “Keep what I tell you safe, and keep me safe.”

Each dark of the moon, you'd go out and meet him, and all night, he'd speak to you in his low, rich voice, telling you tales and poetry older than the White Tower at Kaylan. Sometimes he'd even show you dreams made real, sifting out of the shadows that always boiled around him. He wasn't like other teachers at all; he'd ask about your thoughts, and you lived for the moments when you surprised him with an observation or a comment. It would make him smile, and he might even touch your hand, stealing your breath away.

It was too much joy to bear, and when Lun got curious, you told her. She didn't believe you, so you told her to come with you, to hide and wait.

And so you wait, near the river, in the darkness, and you keep waiting, but he is not there. Your hands start to get numb, and you don't want to sit down. The time passes by like water slowly freezing solid, and you know you've started shuffling fitfully, but you can't help it. When Lun finally gets tired of the 'game' and leaves, you stay, hoping, pleading inside, please, please I won't do this again, just come back, please, I'm sorry.

It is late when he comes out, and suddenly you feel like a stupid little girl, thinking that you could fool him. He stands there and looks at you, unreadable like he usually is, and your shiver isn't just from the cold.

“I'm so sorry,” you say, barely, but he hears you.

“Corant,” he says, making paradise out of your name. “I trusted you.”

And that's when you can't help it, and burst into tears. This only makes it worse. You feel stupid and ugly when you cry, and you wanted everything to be perfect.

“It's all right,” he says, then, and you look at him. He does not say it like your parents do when you do something wrong. And then suddenly he's there and his arms and his shadows and his cloak all wrap around you like snow gone warm, and you start crying again as his perfect hand brushes against your hair, but now it is because you've always wanted him to do this and why why why did it have to be because you did something wrong?

“It's all right,” he whispers, steam from a warm teapot. “When you know enough, you can teach Lun and share with her. Until then, this was just a game. You can tell her that. Go home now, and I will be waiting for you next time.”

And then he's gone again, with only a memory of his cloud of darkness around you, and the faint, burning-wood smell he left behind.



Fulcrum

Your parents want you to marry, but what do you care? Tobin is a good enough man, sweet, even, but you don't really notice him. You are too full of your stories and studies, and everyone wonders at your knowledge and skill these days. Eighteen now, and strong, and beautiful.

Over the years, you've made a little place for yourself where you meet your teacher, a camp site across the river. No one ever finds it; you know it has something to do with Him, but that's all you need to know.

He keeps it safe for you.

So, you sit and comb out your long, dark hair, wrapped in the blanket you wove last month to wait for him. A small fire burns nearby. It reminds you of him, the fire. It isn't that he is warm, but he makes you feel secure. He is strong, and his power can destroy, but it purifies; fire makes all things clean again, burns away impurities.

It also reminds you of him because of the baths, the long, scorching hot baths you take to wipe away all the sweat and dust of a long day. Resting there, lazy and immersed, it is easy to think of him as warm, enveloping. He's never held you like he did the one night, but he's touched you.

Your hands remember every moment of it.

And then, he arrives, the fire going eerie and blue for a moment, and you look up from braiding your hair. He emerges like a shadow lengthening, and there is the blazing white affection for you in his luminous eyes.

“Corant,” he says, like he always does, and you smile and get up to curtsy as he taught you. And then you both sit, and there are lessons. Lately it has been more and more about the power in experience, and the profound understanding that can change one's outlook or health or even the soul. He discusses quietly how pieces of disparate knowledge can be joined by a single thought, and this is often how magic works; the creation of a complete pattern where all the power can flow cleanly. And then he shocks you.

“You are ready,” he says softly, and the fire stutters. “Your thoughts and your will are trained, and waiting for wisdom that will grant you great power.” One of his dark, wrapped hands extends and gives you a folded piece of vellum.

“This is a credo for you. Live by it. Learn to understand it. Comprehend the secrets in the words. Finish the pattern, Corant, and then I will come back to you.”

Then your heart stops. “You are leaving,” you say. You've long since been able to speak with him openly. “Why are you leaving me?”

“Because the student must learn on their own. You can teach Lun what you know, now. Take her with you. There are so many keys to understanding this, and you sometimes you must travel to find them. I will only hinder your learning if I stay.”

But I love you, you want to say, and yet your tongue refuses. It isn't the right time. Instead, your mouth opens, and some resigned part of you says, “How long must I wait?”

“Until you have lived the credo, Corant. When you complete that pattern, I will come to you, and we will be together again. I know you will succeed in this.”

You take the paper, not looking, and you nod fiercely to belay the tears. “I will, I promise.”

Then he stands up, and offers a hand, which you take, readily, and then he pulls you in, easy as the wind nudges a leaf, and before you know it, your head is tilting up and your lips part and he kisses you, he drains the breath out of you with his cool mouth and threads of fire slip through your muscles and knot in your stomach. You know you make a sound, but you don't remember it, and then he's gone again, gone into the darkness where you know you can't follow.

But one day you will. You hold the paper in one hand and you swear one day you will.

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A Few Brief Words

Tuesday, May 26, 2009 - 8:21 AM

Between class, wedding planning and miscellaneous intrusions of that thing called life, my brain has been a little short on words lately. This isn't to say the brain is short on ideas, of course; it cranks out concepts and characters and potential plots at alarming speed. This makes me frustration incarnate at times; it is like having a crowd of new people crammed in my skull, all clamoring for development, recognition and a voice. Above all they want that voice.

They want to live long enough to make their name mean something.

Sometimes I think that this is one reason I am a gamer. Gaming is like a quick solution to the mob of unborn characters. Need a new face in the game setting? Easy. The demand for expression is met, however briefly, and my players get to see yet another uncannily human NPC. Or uncannily inhuman, I guess.

Given all the travel and mess in the next few weeks, I imagine updates here might be a bit thin. So, for the next few posts, I'm going to share a few things I've already written rather than my usual practice of writing direct-to-blog. For starters, I'm going to post some material that is connected to my previous mention of the Shepherds, and specifically referring to an NPC who had a tremendous impact on my DnD group, both in and out of character. In fact, I think Corant had the greatest impact on the party out of any NPC.

Corant was an introduction to the Shepherds. She was an example of someone who had been seeded with a fragment of knowledge, and was transformed by letting it grow through her. By the time the players met her, she was horrific, but she'd started as a normal, intelligent young woman. Corant killed by communicating, and one of the party got dropped by her 'conversation'. As a result, that party member was stained by what Corant had known and experienced, and later had these vision/dreams, reliving small moments of Corant's life.

This was certainly one reason Corant affected my group so much, but I believe there was something more to it. The evil of the Shepherds, when expressed through others, comes out as a lonely, desperate creature. It is a despairing, empty kind of evil, a gnawing and mournful thing. This has the effect of generating sympathy as much as loathing or hatred, and this is one reason why the work of the Shepherds is so dangerous. As a patron of the group once said, 'The Shepherds never force anyone to do anything. They only offer.'

Corant accepted that offer, and here is the first part of that story.


Prospectus

To the north, there are the Nightsigh mountains, and you've always loved watching them, the fog that broke over their toothy crowns every evening. You imagined them as giant emperors and empresses, long ago turned to stone by their mighty patience, facing away from the bleak and terrible land everyone knows lays beyond them. The elves would come and tell tales, but never tales of what was beyond the Nightsigh. 'Sad and horrible,' they said, but nothing more.

But you would walk along the river, with the sun at your back, and warmth in your step. Swift runner, sharp-eyed, you could outwit and outrun most of the boys, and today, it makes you smile to think of them wanting to chase you. Lun was always so jealous of you, and you thought it was funny. You've always been the pretty one, with your long, dark hair and bright eyes, and besides, you're oldest, so that means you get courted first. You have just reached your fifteenth year, so it will start soon!

But mother also says ladies don't play about like you do, and you do it anyway, running down to the river to fish or watch the birds or climb trees. Sometimes your hair gets tangled up or you come home dirty, but mother always forgives you because you sing so beautifully, and you know all the old poems and your calligraphy is perfect. Today, it is catching salamanders, ankle-deep in the wide, muttering river, dreaming about the future. You've always wanted a horse, but home is too rocky and uneven for real riding. Tara's son said so; he'd been south, to Wevnir, and open ground. Perhaps when you do get married, there will be horses... but you won't be like other ladies. You'll ride where you wish, forever!

That's when you notice that someone is watching you from the other side of the river, and you look up, startled, because no one lives there.

That is when you see him

(it)

standing there in the shadows, with shadows boiling around him and a streak of darkness held in his

(its)

hands like a shepherd's crook, and he looks at you with blazing white eyes, the most dreadful and beautiful thing you have ever dreamed of, and suddenly you don't want your hair to be so tangled and your hands are all muddy and your feet dirty, and he just looks at you and then he smiles and your heart flutters like a butterfly you caught in between your hands once. And then it flies free, because he speaks to you, in a voice just like the fog breaking over the Nightsigh.

“I've been waiting a long time to find you.”

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Adventure Seed

Thursday, May 21, 2009 - 9:24 AM

Some additional information for my players, on a person who has been in the background for a long time...



The Nakibs of Jundo Anha serve two primary purposes. They are wise women and men who offer counsel and a sharp eye to the rulers of their people. They are also mystics who study and watch over the swamp-riddled verdant land, and gather threads of power from the earth. Nakibs (or Nakibas) do consider themselves custodians and wardens of the natural world, but there is nothing rustic about them. They are as clinical as they are reverent about increasing their understanding of the world, often cultivating libraries as well as greenhouses, and carefully studying the interlaced balance of animal and plant.

Most Nakibs begin as scholars, members of the aristocracy, and as they advance in understanding and skill, they are usually assigned regions of land to watch over. Most find some individual facet of nature to focus on, and they often share information with one another.
A handful of Nakibs have achieved extraordinary skill in their craft, and gather no little fame. Many of these Nakibs still attend the plutocratic court of Jundo Anha, but a few have wandered far from home to study and understand other parts of the world.

Nakiba Hafsah al'Kabir was one of these. Daughter of a merchant who traded in art, rare flowers and books, Hafsah had access to a high level of education and sophistication. Her family did not have a Nakib, but her father did keep a greenhouse, and she showed an aptitude for horticulture early on. Originally, her father had hoped she would become a Hakima, a truth-sayer and magician, but Hafsah lacked the subtle wit and unrelenting self-awareness for that lofty position. However, her exhaustive knowledge of local plants and animals attracted the attention of another Nakib, who appealed to her father to allow her the Seven Tests of Empathy. Hafsah passed them easily, showing the proper sensitivity, perception and insight to weave the threads of a Nakiba.

After her induction, she rose quickly in skill, and was named Nakiba within a year's time. Her apprenticeship to a Nakib was cut short with the sudden death of her father, who died in a shipwreck while en route to the port of New Ombos. Being eldest in the family, Hafsah had to make decisions about the family business. Wealth is extremely important for status in Jundo Anha, and Hafsah preferred to maintain high standing above and beyond the quiet recognition as Nakiba. She spent a few years acquainting herself fully with all the trade routes her father used, branching out the business and doing some exploration of her own. After securing and refining her family business, Hafsah returned to Jundo Anha and resumed her studies as a Nakiba.
Her social status and considerable talent won her the plot of Andira Laa, a particularly humid pit of old swamp, which Hafsah spent a couple of years overseeing. The richness of life in such a fertile but hostile environment was fascinating to her, and she experimented heavily with alchemy using processes and materials from Andira Laa. Some of her experiments won considerable accord from her Nakib peers, but Hafsah would be known for transplanting flowers from other places.

Specifically, during her travels Hafsah had been exposed to the rare and peculiar flora of the Shemshir basin. Flowers and plants grow there which will not grow anywhere else, due to some elusive quality of the earth or the weird sorcery of the Par'hu who live there. Hafsah became aware of plants there which could revive the recently dead, allow sight into the future, and create other wonders. She experimented with crossbreeding and grafting in the Andira Laa, seeing if these plants could fit into ecosystem there, but only had limited success.

The bizarre and potent drugs from Shemshir also caught Hafsah's attention, and she began to make use of some of them recreationally. But she also found one in particular which increased her sensitivity and awareness to the plants she was working with. She could hear their growth like a form of soft music. This subtle level of perception allowed her to make leaps and bounds of progress in mystical horticulture, and by the time she started to study what little was known about Par'hu garden sorcery, the other Nakibs came to her with concerns about her extensive use of Shemshir drugs. They were grudgingly surprised by what she'd done with the Andira Laa, but also pointed out that she'd broken several rules about transplanting species.

Choosing to withdraw honorably, Hafsah publicly apologized for her failings, gathered up her merchant business, and relocated to Korai, where lack of strictures on imports and exports caused her wealth to increase. She began to heavily invest in the small but potent market for Shemshir plants and products, and quickly became known as a seller for them. Her experimentation continued, and eventually she became fascinated with the ability of certain Shemshir plants to overcome or transform the effects of death, as well as those which behaved more like animals.

Eventually, Hafsah's studies branched further into arcane practices, looking at the patterns of necromancy and the concept of ecology created in conditions where necromantic forces were prominent. Her erudition and magical skill grew, as did her wealth, as did her level of experimentation. Her original affinity for swamps did not fade, and she continued to study the fecundity of an environment that was so full of death. Much of her experimentation at this point was performed on herself, or under tightly controlled conditions. She did not introduce her work to any natural environment at that time, and traveled a fair amount to collect books, materials and information to expand her work.

Hafsah developed a reputation as a remarkable apothecary, a talented necromancer and a skilled herbalist and horticulturist, as well as a clever and influential merchant. In the recent days of her career, she has grown increasingly reclusive, and purchased a large swath of forbidding sub-tropical swamp in the Purayu islands, presumably as a home. Particularly recent findings are a bit troubling, however; indications show that she had been doing extensive work with the frightening Shemshir ochre tilia, a beautifully colored but rather mangy clinging plant whose pollen puts animals into a deep hypnotic state...which the plant uses to slowly consume them.

What is happening on Hafsah's island is still a mystery, but many of the local populations have suddenly ceased contact with neighboring islands.

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Warning! Warning!

Friday, May 15, 2009 - 6:31 PM

We're experiencing some comment issues here again. I blame the overwhelmingly erudite essays of Ryan for shocking the commenting feature into insensibility.

Working on the issue now...